0 on Modrinth. +Player skin features!)Versions Entity Texture Features 4. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsCustom, Emissive and Varied mobs like Optifine and so much more. 6. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 19. 0. Download [ETF] Entity Texture Features 4. ETF v4. 1 & 1. Supports 1. Subtract this texture's RGB values from the previous. Entity Model Features - A Fabric mod implementing support for OptiFine-format custom entity model (CEM) resourcepacks. Random property code now only stores the entities initial conditions if they have been tested by. Settings & configuration. 6. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 0] Update summary. - added support for emissive and enchanted skin features on player head blocks. 3 too) - fixed armor stands with nbt "Marker:1b" not working. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1,559 follower s. 19 (Mod menu, iris, etc); elytra size fix now set disabled by default [V3. Changelog. 3. - added an option 'enabled by default' to set ETF to not tamper with any. Settings & configuration. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3 too) - fixed armor stands with nbt "Marker:1b" not working. 19. Supports 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Entity Texture Features; Entity Model Features; An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options =====The two images below show the two rendering modes:</p> <h3 tabindex="-1" id="user-content-dull-emmisives-default" dir="auto"><a class="heading-link" href="#dull. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added model texture override support. Changelog. Updated 13 days ago. This mode uses the Bright emissive rendering mode normally and automatically changes to, the more shader compatible, Default / Dull emissive rendering mode when shaders are enabled. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in Optifine. 1 on Modrinth. 1. json; A few of these options can also be changed via the Puzzle mod; Mod support. 20–1. 1 Fabric & Quilt. 1 [ETF] Entity Texture Features 4. Published on Apr 23, 2023. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. [V4. 6. Published on May 10, 2023. 1. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory. 4. Radplay • 3 mo. names property will also match against the whole line ( (names. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. parrots showing custom & emissive textures on shoulders. Settings & configuration. External resources. 3k download s. rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 18. 20. json; A few of these options can also be changed via the Puzzle mod; Mod support. Changelog. 19 Fabric. 37710 downloads. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. Client Decoration Utility. Changelog. Custom, Emissive and Varied mobs like Optifine and so much more. - improved compat with modded custom boat type textures. Download Report . net Contains 75 Custom Textures for the server Arda Anarchy 1. The features of this mod so far: 🎲 Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. 5 darkens. 13. 0] updated to 1. png should variate with big_chungus_0. [ETF] Entity Texture Features Mod. 6. 3 on Modrinth. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 4. 0. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. It is compatible with various shaders, mods, and resource. 20. 4 Fabric & Quilt. 19. json; A few of these options can also be changed via the Puzzle mod; Mod support. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. g "mob4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Custom, Emissive and Varied mobs like Optifine and so much more. textures ending with numbers now use the separator ". Project ID. 1 Fabric, Quilt1. 0. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. Created 2 years. 2620 downloads. 6 on Modrinth. This mod should be compatible with any Mod added entities as long as they extend LivingEntityRenderer. x 2. 49 downloads. png") Animatica textures are now detected and prevent. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. 8 comments. Entity Texture Features is backwards compatible with Optifine & Random Mobs. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 8. 17+) - Converts from optifine/mcpatcher format to other formats. 3 Fabric & Quilt. Blinking mobs. ETF can do this step for you automatically as of V2. Published on Apr 23, 2023. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. Download and browse 180 [ETF] Entity Texture Features versions. json; A few of these options can also be changed via the Puzzle mod; Mod support. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. This is the most common type of blending. Download [EMF] Entity Model Features 0. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Custom, Emissive and Varied mobs like Optifine and so much more. png" now variates with "mob4. "This pack uses Chime for items, and Entity Texture Features + Entity Model Features for entities, Optifine does technically work with this pack, but it generally brings no benefit nowadays and is incompatible with way too much stuff to bother properly supporting, so only ETF & EMF have been tested. 2. Home / Minecraft Texture Packs / 64x Arda. - added support for emissive textures on mob head blocks. names property will also match against the whole line ( (names. Updated 18 days ago. 571. 2 1. 18. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This also allows other mods to add new random properties for easy use in ETF & EMF. Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. Radplay • 3 mo. This mod should be compatible with any mod added entities. 4. Client Decoration Utility. . Individual part textures are not supported (you can only specify texture and texture size in the . 0 on Modrinth. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. g big_chungus_0. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. Add a Comment. - changed handling of block entity features, should clear up several issues and be very stable compared to before - skin features rework: 1. Changelog [4. This resource pack adds 15 new axolotl variants. Jun 6th 2023. +Player skin features!)In the modern Minecraft era, with Fabric's community effort, modders have begun to create alternatives for most of OptiFine's features to allow players to maintain better performance, better mod compatibility, and better support. Vanilla textures are assigned a texture number of 1. png or sheep_fur. Entity Texture Features 4. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. fixed texture names ending with numbers not correctly using a ". 3. [V4. 149 downloads. 4 on Modrinth. added model texture override support. names property will also match against the whole line ( (names. ProTip! Adding no:label will show everything without a label. Sprites are not supported. 2. 1] Several fixes, primarily for the random property system rewrite in 4. 1 Fabric & Quilt. png" now variates with "mob4. 1,497 follower s. json; A few of these options can also be changed via the Puzzle mod; Mod support. 16+) - Animate almost any texture with more options. Settings & configuration. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Blinking mobs. png" now variates with "mob4. Features: Custom & random Entity Textures; Emissive/glowing Entity Textures; Blinking Mobs; Player Skin Features; Plugin Info: | Forge 1. 47569 downloads. 872. This mod should be compatible with any mod added entities. Puzzle 1. Add a Comment. 3k download s. 18306 downloads. This modified version is only there to bridge the gaps between dorianpb's releases and afaik he is pretty close to releasing the overhaul. 1. [V3. 19. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 482 downloads. Created 2 years ago. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Changelog [V4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 20. Player Skin Features & Additions, including support for most of the above features. 20. json; A few of these options can also be changed via the Puzzle mod; Mod support. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 16x Minecraft 1. 19. 3. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1 Fabric. 20 Other Texture Pack. x 2. ETF v4. 1. 6. Published on Sep 22, 2023. Entity Model Features. This mod should be compatible with any mod added entities. Entity Texture Features; Entity Model Features; An Iris-supported shader and enable any LabPBR format emissive/sub-surface-scattering options; Patrix Texture Pack Download. fixed api methods not being static. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. BisectHostingMODRINTH. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. Created 2 years. 20. 3. Updated 4 days ago. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 0. Modrinth is open source. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. class for rendering and utilise it correctlyThe developer of the Entity Texture Features mod is working on another mod called Entity Model Features. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. 20 + 5 R ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. Download Report . fabric on Modrinth. Auto-featured . This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. This page serves as a compact list of all unique mob and entity textures or skins which have ever existed in officially released versions of Minecraft. mixin. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Settings & configuration. Created 2 years. fixed crashes during random entity property testing in ETF and EMF, all random property. Tigersenpai 3 months ago • posted last year. fixed parrots not being random or emissive on player shoulders. 5k downloads Published on Nov 4, 2023 [ETF] Entity Texture Features. 2. Chickens (6 new variations) Slime (1 new variation) All textures except zombie ones were taken from Example Random Entity Texture pack by ewanhowell5195. Iris Modrinth - An Open Source shader mod compatible with OptiFine shader packs. 1 Forge & Neoforge. Random property code now only stores the. 1303 downloads. ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. Custom, Emissive and Varied mobs like Optifine and so much more. This mod should be compatible with any mod added entities. png)*. +Player skin features!)ETF is a mod that adds many new features to entity textures, such as custom, random, glowing, and blinking textures, as well as player skin features. " like OptiFine for variants (e. resolved an issue with additional textures like enderman_eyes. png" now variates with "mob4. Describe the issue. 3] - fixed a crash related to forge loading without cloth config, that caused the game to crash prior to displaying the missing mod warning - sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 4 Fabric & Quilt. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. Download [ETF] Entity Texture Features 4. Changelog. 6. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. property percentage mode values not being rounded as integers (an entity with health percentage 3. Last Modified: 2023-09-22 23:17:41. 1] Several fixes, primarily for the random property system rewrite in 4. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. optimized texture sizes in jar thanks to @robotkoer. - added support for. 2. 2, 1. 106775 downloads. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. Licensing. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 19. Download [ETF] Entity Texture Features 4. Client Decoration Utility. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. Modrinth is open source. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supports 1. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. 4312 downloads. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 4. 0 on Modrinth. 4. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3 on Modrinth. 4056 downloads. 6. Supports 1. 1] fixed other Mod integrations for 1. It will support OptiFine resourcepacks by default and it will be available on Forge (although that's far from the top priority right now). json; A few of these options can also be changed via the Puzzle mod; Mod support. ArrayIndexOutOfBoundsException: Index -1 out of b. This mod should be compatible with any mod added entities. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. Client Decoration Utility. This mod should be compatible with any mod added entities. 2. 19. Release. 3. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 1. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. png")*. Settings & configuration. This mod should be compatible with any mod added entities. 19. Published on May 10, 2023. Settings & configuration. Most notably ETF's skin features now have full compatibility with the `3D Skin Layers mod` and any `skin changing mod`. Versions [ETF] Entity Texture Features 4. Settings & configuration. Versions [ETF] Entity Texture Features 4. getBlockStateAtPos() == null" then. [4. 1. 2. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. 5. 26736 downloads. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. properties file loading (will be used in EMF) added an option to enable transparent skins for all players, even ones not using ETF skin features. png) did not have the same or higher number of variations as the base texture Optifine parity: Name property now works identical to optifine. json; A few of these options can also be changed via the Puzzle mod; Mod support. 4 on Modrinth. 2 and IIRC it doesn't support changing the player model, which EMF does) to add stuff like animations, modified. Published on Nov 4, 2023. 8. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. The attach option is not supported. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 8. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. NOT AN OFFICIAL MINECRAFT PRODUCT. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. .